Knight Questline

The Knight Questline is the default story of Run the Realm. The primary companion is Sir Bohemond. Other characters met in this storyline include Beardsley the Bard, Gormath, King Arros, Mr. Whitlock, Lord Rhennin, Casper, and Mutila.

Quest List
1. The Journey Begins: Tragedy befalls the coastal colony of Wehrmerstat. You meet Sir Bohemond, a disgraced knight in search of his lost honor, who helps lead your escape from the city.

2. The Road North: You and your new companion decide on your next steps. A dark surprise awaits you on the road.

3. Songs from Keep Lilith: You meet a bard on the road who hints at your companion's dark past. News spreads throughout the Kingdom about green eyes and sinister mists...

4. The Comfort of Ghosts: A lone woman begs for help. You take an unexpected detour.

5. Stranger Things: You reach the Chun isthmus and discover a danger born of magic.

6. Dear Fellow Traveler: A journeyman from the village of Skedsit shares tales of the King.

7. Misery and Profit: You reach the castle gates and find an unexpected stranger from Bohemond's past.

8. Alata Loved her Roses: A secret passage leads to the inner chamber of the castle. Bohemond confronts his past and arrives at a hard decision.

9. Those who Remain: You hear tell of a would-be King living in exile. Bohemond and Mr. Whitlock discuss the future of the realm.

10. The Trees Can Keep a Secret, Though: The King's dark past comes to light. You and Bohemond journey towards treason.

11. The Third Man: Bohemond is forced to betray his ideals. You discover a web of lies and one betrayal after another.

12. To Arms!: You and Bohemond prepare the survivors for battle. Plans are derailed when the camp is attacked without warning.

13. Three Great Curses: Bohemond receives a potion and, with it, hope for survival. The final battle begins.

Unlocking Quests
Players can unlock additional storylines and Bard Radio by completing the following quests:

Quest 3 - unlocks Bard Radio

Quest 4 - unlocks the Mage Questline